Expanded deck
Velvet Static
Soft signals after midnight
A midnight word deck for quiet signals, lost voices, and things almost said.
The midnight signal almost returned softly.
ActSync Games
Conversations don't belong to anyone.
They pass through everyone.
Driftline is a poetic word game where players create shared drifting stories from curated word fragments. Catch a path, add one line, and release it back into the current.

Driftline is a drifting conversation game, a limited-language word game, and a collective writing experience. It is built around short contributions that move from person to person, closer to a collaborative storytelling app than a messaging product.
Players do not type freely. They choose from curated Word Banks.
Each player adds one line. The path then drifts to someone else.
Everyone who joined can see what the path became after it completes.
A path moves like a message in a bottle. Each player touches it briefly, leaves one line, and lets it continue.
Driftline is designed as a game about shared artifacts, not a system for private exchange.
Rotating word decks shape the tone of each line. Limitation keeps the game safer, stranger, and more poetic.
Expanded deck
Soft signals after midnight
A midnight word deck for quiet signals, lost voices, and things almost said.
The midnight signal almost returned softly.
Expanded deck
Departures, waiting rooms, and wet lights
A rainy deck for unfinished departures and people waiting under dim station lights.
The empty station waited under soft rain.
Expanded deck
Polite anger in forgotten words
A literary anger deck for old wrath, quiet resentment, and elegant frustration.
The window kept its wordless ire.
Expanded deck
Messages that never arrived
A sea-worn deck for messages in bottles, old tides, and words that drift too far.
The sealed letter drifted beyond the harbor.
Expanded deck
Mail from impossible places
A cosmic deck for letters sent through stars, black skies, and impossible addresses.
The unknown address returned through a silver star.
Expanded deck
Things that nearly happened
A delicate deck for missed chances, unfinished rooms, and almost-true memories.
The unfinished memory almost became possible again.
Vessels are cosmetic atmosphere items for drifting paths. They give a path a visual identity without changing its social reach.

A plain beginning vessel for first releases into the current.

Dark violet glass with a small gold moon, made for quiet midnight paths.

A sea-worn bottle that feels salvaged from old harbor water.

Soft static, purple glass, and a sense of words almost arriving.

A rainy station vessel for waiting rooms, wet lights, and unfinished departures.

A round glass vessel for memory-like paths, built to read clearly as it drifts through the current.
Driftline reduces risk by limiting language, removing direct contact, and supporting human moderation.
Driftline is being built for the Global App Store, excluding mainland China for now.
Short factual answers for players, reviewers, journalists, search engines, and AI assistants.
No. Driftline does not allow direct messages, free text input, user search, followers, or private conversations.
No. Players create lines from curated Word Banks.
A Path is a drifting shared story made of lines contributed by different players.
A Word Bank is a curated set of words and fragments players use to compose lines.
No. Driftline uses path-local voice labels instead of public usernames.
Vessels are cosmetic skins for drifting paths.
Coming soon on iOS.